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Faultline · AI · Common

Intercept Routine

Reaction · 3 energy, including at least 1 AI energy

After attackers are chosen, before blockers are chosen Return an enemy unit that costs 3 energy or less and is not a Drone to its owner's hand.

Level 3 · Iridescent Foil

Beyond the next bend waited the same bored sentry they had passed five minutes earlier.

A prepared maintenance carriage physically diverts an advancing enemy scout into a return lane before defenders engage. The scout retreats with its equipment rather than vanishing.