2,000 XP per level. Fifty levels, 100,000 XP total. Qualified live AI or multiplayer matches award 200 XP, win or lose. Each season week adds 7,000 match XP to your allowance; unused allowance accumulates.
Every week adds three persistent objectives: finish 5 qualified matches, finish 10, and win 3. Each awards 1,000 XP. All unlocked, unfinished objectives progress together. Maximum available XP grows by 10,000 each week, so level 50 first becomes reachable in week 10.
What qualifies
A match must last at least 90 seconds. Each human player must take at least three own turns and make at least six meaningful plays, activated abilities, or nonempty attack/block declarations. Aborted, early-conceded, and early-AFK matches do not qualify. Later concessions and timeouts may qualify once these conditions are met.
Your CORE reward is separate: every verified victory still earns one random CORE card, even when no season XP or rating is awarded. Local practice earns neither.
One purchase. Your pace.
The $14.99 USD premium pass adds 38 cosmetic rewards to the 12 free rewards. It unlocks reached premium tiers retroactively, never future levels. No paid XP or level skips. Claiming does not equip an item automatically.
Season One lasts 12 weeks. When it ends, XP and new pass purchases stop; reached, entitled rewards remain claimable. Earned cosmetics stay available after the season.
Fair identity. Clear terms.
Cosmetics never change cards or match rules. Premium refunds or reversals remove premium cosmetic access and reset affected equipment to defaults; gameplay cards and earned XP remain unchanged.
Public profiles show a player alias, selected cosmetics, and competitive statistics. Account email and purchase details stay private.