Faultline · AI · Rare
Priority Override
Reaction · 2 energy, including at least 1 AI energy
After attackers are chosen, before blockers are chosen Exhaust an enemy unit that costs 3 energy or less.
Level 3 · Iridescent Foil
The advance continued. Behind it, the reserve waited for the lift to move.
A ready enemy reserve is delayed by a commandeered local lift cycle while its attacking allies continue ahead. No already-declared attack is canceled by the interruption.
Player access 

