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Faultline · AI · Rare

Priority Override

Reaction · 2 energy, including at least 1 AI energy

After attackers are chosen, before blockers are chosen Exhaust an enemy unit that costs 2 energy or less.

Level 2 · Regular

The advance continued. Behind it, the reserve waited for the lift to move.

A ready enemy reserve is delayed by a commandeered local lift cycle while its attacking allies continue ahead. No already-declared attack is canceled by the interruption.