Faultline · AI · Common
Intrusion Sentry
Preparation · 2 energy, including at least 1 AI energy
On your opponent's turn: after attackers are chosen, before blockers are chosen Among ready enemy units that are not attacking and cost 3 energy or less, exhaust the one that entered play first.
Level 2 · Iridescent Foil
It waited for the one who had stayed behind to watch.
A concealed route sensor catches an enemy reserve preparing to join an advance and closes its service access. Attackers already on the street keep moving.
Player access 

