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Faultline · AI · Common

Repair Cache

Preparation · 2 energy, including at least 1 AI energy

On your opponent's turn: after attackers are chosen, before blockers are chosen Among enemy attackers that cost 2 energy or less and are not Drones, return the one with the highest attack to its owner's hand. If tied, use the one that entered play first.

Level 2 · Iridescent Foil

The recovery cable had been laid before anyone decided who would need recovering.

A booby-trapped maintenance point releases a recovery tow that drags the leading enemy attacker back toward its own approach. What appeared to be a repair stop becomes a forced withdrawal.