Faultline · AI · Common
Repair Cache
Preparation · 2 energy, including at least 1 AI energy
On your opponent's turn: after attackers are chosen, before blockers are chosen Among enemy attackers that cost 1 energy or less and are not Drones, return the one with the highest attack to its owner's hand. If tied, use the one that entered play first.
Level 1 · Regular
The recovery cable had been laid before anyone decided who would need recovering.
A booby-trapped maintenance point releases a recovery tow that drags the leading enemy attacker back toward its own approach. What appeared to be a repair stop becomes a forced withdrawal.
Player access 

