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Faultline · Enhanced · Common

Interface Initiate

Unit · 2 energy, including at least 1 Enhanced energy

No special ability.

Attack 4 · Health 1

Level 2 · Iridescent Foil

Outside, nothing waited for the instructor to finish explaining.

An initiate leaves a supervised training room for a real perimeter shift. They stop at the door to check the same connection one last time.