Faultline · Enhanced · Common
Memory Integration
Tactic · 2 energy, including at least 1 Enhanced energy
Look at the top 3 cards of your deck, or as many as remain. Put one into your hand and the rest on the bottom of your deck in their original order. If your deck is empty, do nothing.
Level 3 · Iridescent Foil
In the corner of a forgotten recording, a service door stood open for three seconds.
An operator selects one useful fragment from their own recorded route training. The rest remain archived while the chosen detail is compared with a current physical map.
Player access 

