Faultline · Enhanced · Common
Trauma Cache
Preparation · 2 energy, including at least 1 Enhanced energy
On your opponent's turn: after attackers are chosen, before blockers are chosen Give your ready unit with the highest attack +3 attack until this turn ends. If tied, use the one that entered play first.
Level 2 · Regular
Instructions for the final dose ended with the name of the nearest clinic.
A ready defender opens a prepositioned emergency stimulation kit as enemies approach. The prepared dose boosts their next effort; it is not a healing treatment on this card.
Player access 

