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Faultline · Enhanced · Common

Trauma Cache

Preparation · 2 energy, including at least 1 Enhanced energy

On your opponent's turn: after attackers are chosen, before blockers are chosen Give your ready unit with the highest attack +3 attack until this turn ends. If tied, use the one that entered play first.

Level 2 · Regular

Instructions for the final dose ended with the name of the nearest clinic.

A ready defender opens a prepositioned emergency stimulation kit as enemies approach. The prepared dose boosts their next effort; it is not a healing treatment on this card.