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Faultline · Enhanced · Rare

Subdermal Screen

Preparation · 3 energy, including at least 2 Enhanced energy

On your opponent's turn: after blockers are chosen, before combat damage Among enemy attackers wearing an Upgrade that costs 3 energy or less, find the attacker with the highest attack and destroy its Upgrade. If tied, use the one that entered play first.

Level 2 · Regular

The armor inspection ended at the sleeve. Beneath it, the emitter waited.

A defender's implanted forearm emitter releases a prepared close-range pulse that burns out an advancing enemy's external attachment. The emitter sits beneath the skin; the screen is an active interference screen, not extra damage shielding.