THE MERIDIAN ARCHIVE / CORE
The CORE collection 80 permanent cards. 20 Human, 20 AI, 20 Enhanced, and 20 Neutral. Every match win earns one random CORE card, and duplicate copies help you level it up.
Rarities, levels, and earning cards Common, Rare, Epic, and Legendary. Three levels. Regular and Iridescent Foil share the same gameplay. Inspect a card to see its story and all three levels. Every verified live AI or multiplayer win grants one random CORE card. Local practice grants no owned cards.
Search the collection SetAll CORE FactionAll Human AI Enhanced Neutral RarityAll Common Rare Epic Legendary Card typeAll Unit Tactic Reaction Upgrade Preparation
Regular Iridescent Foil
Level 1 Level 2 Level 3
80 cards · CORE Reset filters Crossing Volunteer Unit 1 min. 1 Human No ability. The signal failed. She stayed until everyone crossed. 1 2 COMMON CORE-H-001 LEVEL 1 | REGULAR CORE Stairwell Runner Unit 2 min. 1 Human While attacking, this unit has +1 attack. The lifts stopped at noon. Deliveries did not. 2 1 COMMON CORE-H-002 LEVEL 1 | REGULAR CORE Neighborhood Watch Unit 2 min. 1 Human While blocking, this unit has +1 attack. She knew every door, and everyone behind it. 1 3 COMMON CORE-H-003 LEVEL 1 | REGULAR CORE Street Clinic Medic Unit 3 min. 1 Human On deployment, restore 2 health to your commander. The queue outside had no faction markings. 2 2 COMMON CORE-H-004 LEVEL 1 | REGULAR CORE Evacuation Escort Unit 4 min. 1 Human No ability. He counted passengers, never enemies. 3 4 COMMON CORE-H-005 LEVEL 1 | REGULAR CORE First Aid Station Tactic 1 min. 1 Human Restore 3 health to your commander. A clean table became the first promise of recovery. — — COMMON CORE-H-006 LEVEL 1 | REGULAR CORE Hold the Door Reaction 2 min. 1 Human Before damage: prevent the next 2 combat damage to a friendly unit this combat. One more second was enough for the others. — — COMMON CORE-H-007 LEVEL 1 | REGULAR CORE Reinforced Vest Upgrade 2 min. 1 Human Attached unit has +2 maximum health. Every patch marked a lesson someone survived. — — COMMON CORE-H-008 LEVEL 1 | REGULAR CORE Assembly Organizer Unit 2 min. 2 Human While you control at least three units, this unit has +2 attack. An assembly begins when someone makes room for another voice. 1 3 RARE CORE-H-009 LEVEL 1 | REGULAR CORE Supply Convoy Unit 4 min. 2 Human On deployment, draw 1 card. The convoy brought more than food. It brought tomorrow. 2 3 RARE CORE-H-010 LEVEL 1 | REGULAR CORE Rescue Team Leader Unit 5 min. 2 Human On deployment, restore 3 health to your commander. She never called the route clear until the last stretcher passed. 3 4 RARE CORE-H-011 LEVEL 1 | REGULAR CORE Clear the Crossing Tactic 3 min. 2 Human Deal 3 damage to an enemy unit. A narrow opening. A clear road home. — — RARE CORE-H-012 LEVEL 1 | REGULAR CORE Shelter Reserves Preparation 3 min. 1 Human During the opponent's turn before damage, if an attacker is unblocked: prevent the next 3 total combat damage to your commander this combat. They had saved the strongest plates for the nursery wall. — — RARE CORE-H-013 LEVEL 1 | REGULAR CORE Field Standard Upgrade 3 min. 1 Human Attached unit has +2 attack. A small flag gave scattered people somewhere to look. — — RARE CORE-H-014 LEVEL 1 | REGULAR CORE Union Vanguard Unit 5 min. 2 Human While you control at least three units, this unit has +2 attack. No one reached the gate alone. 3 4 EPIC CORE-H-015 LEVEL 1 | REGULAR CORE Last Ferry Captain Unit 6 min. 2 Human On deployment, draw 1 card. The timetable ended. Her watch did not. 3 5 EPIC CORE-H-016 LEVEL 1 | REGULAR CORE Emergency Barricade Reaction 4 min. 2 Human Before damage: prevent the next 4 combat damage to a friendly unit this combat. The city built walls. Its people learned where to place them. — — EPIC CORE-H-017 LEVEL 1 | REGULAR CORE Civic Exoframe Upgrade 4 min. 2 Human Attached unit has +2 attack and +2 maximum health. Built to carry freight. Rebuilt to carry hope. — — EPIC CORE-H-018 LEVEL 1 | REGULAR CORE Keeper of the Open Gate Unit 7 min. 3 Human While blocking, this unit has +2 attack. The gate remained open because she refused to move. 4 7 LEGENDARY CORE-H-019 LEVEL 1 | REGULAR CORE The City Stands Tactic 6 min. 3 Human Deal 2 damage to every enemy unit simultaneously. Stone breaks. People decide what stands afterward. — — LEGENDARY CORE-H-020 LEVEL 1 | REGULAR CORE Maintenance Walker Unit 1 min. 1 AI No ability. It repaired the fountain before restoring its own casing. 1 2 COMMON CORE-A-001 LEVEL 1 | REGULAR CORE Threshold Monitor Unit 2 min. 1 AI While blocking, this unit has +2 attack. A boundary is a promise about what lies beyond. 1 2 COMMON CORE-A-002 LEVEL 1 | REGULAR CORE Dispatch Automaton Unit 3 min. 1 AI No ability. Its routes changed every minute. Its priorities did not. 2 4 COMMON CORE-A-003 LEVEL 1 | REGULAR CORE Junction Regulator Unit 4 min. 1 AI On deployment, exhaust an enemy non-token unit with printed cost 2 or less. For one crucial moment, the crossing belonged to silence. 2 3 COMMON CORE-A-004 LEVEL 1 | REGULAR CORE Show more cards ↓
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